


Different parts of the level could transition between moods and therefore color palettes-- here are the two main ones I'm looking to use, the left for most of the cave (enclosed areas with some manmade lighting) and the right for a cool, more naturally illuminated look of one special section:


Here's a rough layout for the map, with cave-in that prevent players from taking old routes marked with letters. The place marked A is a cave-in where the floor falls out from underneath the players that allows cars to fall back to the starting point/finish line, marked in green.
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