Wednesday, February 8, 2017

Exploding Barrel: Final



Here's the follow-up on the exploding barrel I made for Programming class. You can check out the concept work here, and check out the "barrel" in action in the video above! Below I've included all the Blueprints used to make this work, which as you can see are fairly straightforward. When the Actor receives a hit, it essentially checks the strength and, based on a pre-assigned range of values, decides whether it's a small bump (nothing happens,) a hit (it begins to burn and then explodes after a random amount of seconds,) or a big hit (it explodes immediately.) In addition, the "barrel" deals damage and pushback upon exploding.

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